void siftDown(int arr[], int n, int i) {
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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
I'm not sure why I'm like this. Sometimes, ideas compel me. I am gripped by a vision, and I want to experience it in reality, to reach out and touch it rather than merely imagine it. Practicality be damned.
В Финляндии предупредили об опасном шаге ЕС против России09:28